Blood Letterer Skills

 
Inherent Skills:
Blood Magic Inherent Passive
You use your blood as a catalyst and ink for your skills, causing them to cost HP instead of FP. Your Magic Damage and Magic Evasion scales off of your Vitality Modifier instead of your Spirit Modifier, and whenever you have to perform a Spirit Check, you may perform a Vitality Check instead.

Flow Protection Inherent Passive
Half of the damage that would be dealt to you is subtracted from your FP instead of your HP. If only 1 point of damage would be dealt to your HP, it is not halved or subtracted from your FP.

Basic Skills:
Blast Basic Active - Offensive
You write the ancient Equirion character for "Blast," causing a small explosion in an area that damages all enemies.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 4 HP Range: 0’ - 40’
Cool Down Category: A
Combat Effects: Deals 2d6 + 6 + MDMG magical Fire damage to all enemies in a circular area with a 5’ radius. All hit units are now Burning.
Other Effects: The explosion is capable of destroying wooden objects.

Bleed Basic Active - Offensive
You write the ancient Equirion character for "Bleed," slicing enemies from afar and causing them to bleed.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 4 HP Range: 0’ - 40’
Cool Down Category: None
Combat Effects: Deals 1d4 + 4 + MDMG magical damage to all enemies in a circular area with a 10’ radius. All hit enemies gain 1 stack of Bleeding.

Cut Basic Active - Offensive
You write the ancient Equirion character for "Cut," slashing an enemy from afar and making them bleed.
Attack Type: Magical Property: Single Target
HP Cost: 3 HP Range: 0’ - 40’
Cool Down Category: None
Combat Effects: Deals 1d6 + 6 +MDMG magical damage. The target gains 1 stack of Bleeding. You may pay an extra 2 HP to have the target gain an extra stack of Bleeding.

Quicken Basic Active - Buff
You write the ancient Equirion character for "Quicken," hastening an ally.
Attack Type: Magical Property: Target Ally
HP Cost: 6 HP Range: 0’ - 40’
Cool Down Category: B
Combat Effects: Up to two target allies take an additional turn this round.
Other Effects: Quicken may be used to double an ally’s movement for 10 seconds.

Shrapnel Basic Active - Offensive
You write the ancient Equirion character for "Shrapnel," blasting away nearby enemies with sharp fragments.
Attack Type: Physical Property: Point-Blank AoE
HP Cost: 3 HP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 1d4 + 2 + MDMG physical damage to all enemies adjacent to you. All hit units gain 1 stack of Bleeding. All hit enemies are Knocked Back by Vitality Modifier*10’.

Transfuse Basic Active - Defensive
You write the ancient Equirion character for “Transfuse,” draining the blood from your enemies to heal yourself.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 4 HP Range: 0’ - 40’
Cool Down Category: B
Combat Effects: This skill targets all enemies in a circular area with a 15’ radius. For each hit enemy, they lose health equal to twice the number of Bleeding stacks they have. Then, you heal for an amount equal to the number of Bleeding stacks the affected enemies have multiplied by your Vitality Modifier.

Advanced Skills:
Cauterize Advanced Active - Offensive
You write the ancient Equirion character for "Cauterize," combusting your enemies in flames and burning them.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 6 HP Range: 0’ - 40’
Cool Down Category: A
Combat Effects: Deals 3d4 + 12 + MDMG magical Fire damage to all enemies in a circular area with a 10’ radius. All hit enemies are now Burning. If an enemy was Bleeding, they are no longer Bleeding, but they lose 1d4 HP for each stack of Bleeding they had.
Other Effects: Cauterize is capable of setting combustible objects on fire.

Exsanguinate Advanced Active - Offensive Buff
You write the ancient Equirion character for “Exsanguinate,” absorbing power from the blood of your enemies and infusing it into your allies.
Attack Type: Magical Property: Ground-Targeted AoE, Target Party
HP Cost: 6 HP Range: 0’ - 40’
Buff Duration: 3 rounds Cool Down Category: C
Effect: This skill targets all enemies in a circular area with a 15’ radius. For each hit enemy, they lose health equal to twice the number of Bleeding stacks they have. Then, you and your allies within 20’ of you increase their Physical Damage and Magic Damage by an amount equal to the number of Bleeding stacks the affected enemies have for 3 rounds.

Freeze Advanced Active - Offensive Debuff
You write the ancient Equirion character for "Freeze," chilling your enemies.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 7 HP Range: 0’ - 40’
Cool Down Category: B
Combat Effects: Deals 2d10 + 6 + MDMG magical Water damage to all enemies in a circular area with a 10’ radius. All hit enemies are now Defenseless for 2 rounds. If an enemy was Burning, they are no longer Burning, but they become Vulnerable for 3 rounds.
Other Effects: Freeze may be used to freeze small bodies of water. Characters caught within the body of water while it is frozen will also suffer damage and combat effects from this skill, which cannot be evaded.

Hemorrhage Advanced Active - Offensive
You write the ancient Equirion character for “Hemorrhage,” badly slicing enemies from afar.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 7 HP Range: 0’ - 40’
Cool Down Category: B
Combat Effects: Deals 2d6 + 6 + MDMG magical damage to all enemies in a circular area with a 15’ radius. All hit enemies gain 2 stacks of Bleeding. If an enemy was already Bleeding, they also gain Profuse Bleeding for 3 rounds. Profuse Bleeding causes the target to lose double the amount of HP per stack of Bleeding.

Infect Advanced Active - Offensive
You write the ancient Equirion character for “Infect,” creating a cloud of poison that deals damage to all enemies caught in it.
Attack Type: Magical Property: Point-Blank AoE
HP Cost: 7 HP Range: 0’ - 20’
Cool Down Category: B
Combat Effects: Creates a cloud of noxious gas around you with a 20’ radius for 3 rounds that deals 2d6 + MDMG magical damage to all enemies caught in the cloud at the beginning of their turn and leaves them Poisoned. If an enemy caught in the cloud was Bleeding, they gain Infected Wounds for 6 rounds instead of Poisoned. Infected Wounds causes the target to lose 1d4 HP per stack of Bleeding instead of 1.

Kneel Advanced Active - Debuff
You write the ancient Equirion character for "Kneel," forcing your enemies within range to kneel before you.
Attack Type: Magical Property: Point-Blank AoE
HP Cost: 5 HP Range: 0’ - 15’
Cool Down Category: B
Effect: This skill targets all enemies within 15’ of you. Instead of rolling to hit, perform opposing Vitality checks against all enemies within range. Enemies that lose to you are now Floored. If an enemy was Bleeding, they automatically lose the opposing Vitality check. If an enemy would ignore being Floored, you may pay 2 HP to make them unable to ignore it.

Lacerate Advanced Active - Offensive
You write the ancient Equirion character for “Lacerate,” causing deeps cuts into an enemy.
Attack Type: Magical Property: Single Target
HP Cost: 4 HP Range: 0’ - 40’
Cool Down Category: A
Combat Effects: Deals 2d10 + 6 + MDMG magical damage. The target gains 3 stacks of Bleeding. If the target was already Bleeding, they also gain Profuse Bleeding for 3 rounds. Profuse Bleeding causes the target to lose double the amount of HP per stack of Bleeding.

Daily Skills:
Crumble Daily Active - Offensive
You write the ancient Equirion character for "Crumble," crushing an enemy from afar.
Attack Type: Magical Property: Single Target
HP Cost: 15 HP Range: 0’ - 40’
Cool Down Category: D
Combat Effects: Deals 6d10 + 40 + MDMG magical Dark damage. This skill deals a bonus 1d10 damage for each Status Ailment the target has (each stack of Bleeding is counted as one Status Ailment).
Overflow Bonus: 8 HP cost - Crumble deals an additional 1d10 damage for each Status Ailment the target has. This skill cannot be evaded.

Detonate Daily Active - Offensive
You write the ancient Equirion character for "Detonate," causing a large explosion on an area to deal massive damage to enemies.
Attack Type: Magical Property: Ground-Targeted AoE
HP Cost: 15 HP Range: 0’ - 40’
Cool Down Category: D
Combat Effects: Deals 6d8 + 24 + MDMG magical Fire damage to all enemies in a circular area with a 15’ radius. If an enemy was Bleeding, they are no longer Bleeding, but they lose 1d8 HP for each stack of Bleeding they had.
Overflow Bonus: 8 HP cost - Bleeding enemies lose an additional 1d8 HP for each stack of Bleeding they had. All hit targets are now Burning. This skill cannot be Critically Evaded.
Other Effects: The explosion is capable of destroying stone objects.