Crusade Maestro Skills

 
Inherent Skills:
Instrument Aficionado Inherent Passive
The Crusade Maestro is a master of multiple instruments. Aside from the war helix, you may choose any two other instruments that you have mastered to use as a combat instrument. Their costs will be the same as the war helix, but their weights and whether they classify as a heavy or light weapon will be determined by the GM.

Musical Aura Inherent Passive
The Crusade Maestro’s songs have no set range, do not need to roll to hit, and are in effect so long as the song can be clearly heard. After a song is initially cast, you may continuously play it during your subsequent Main Actions for a constant effect. If you choose to only continue playing the song during a subsequent Main Action, you may move your entire Movement Speed during your Move Phase. The song is interrupted if you are dealt damage from an attack, are affected by a control-impairing effect, switch to a different song, use an item, or are disrupted in any reasonable way that would cause you to stop playing.

Virtuoso Inherent Passive
You may perform a Normal Attack or an Active - Offensive skill without interrupting your song. Basic and Advanced Active - Offensive skills gain an additional effect if they are used while playing a song.

Basic Skills:

Fortissimo Basic Active - Offensive
Play a sudden, loud note that blows away a foe or stimulates an ally.
Attack Type: Magical Property: Single Target, Impact Line
FP Cost: 2 FP Range: 0’ - 30’
Cool Down Category: A
Combat Effects: Deals 2d6 + MDMG magical damage. An enemy unit hit by this skill is dealt damage and Knocked Back for Spirit Modifier*5’. An ally unit hit by this skill is not dealt damage and is relieved of all Status Ailments.
Song Bonus: Fortissimo receives a bonus effect depending on the active song.
Song of Demoralization - Damage dealt by a hit enemy’s next attack is reduced by 3.
Song of Finesse - Increase the natural result of a hit ally’s next hit roll by 2.
Song of Determination - Increase the Physical Evasion and Magic Evasion of a hit ally by 2 until your next turn.
Song of Swiftness - A hit ally may immediately move 20’ and ignore Deadlock to do so.
Song of Courageous Bravery - Increase the damage of a hit ally’s next attack by 3.
Song of Creeping Death - A hit enemy is dealt a bonus 2d6 damage.
Song of Restraint - Decrease the Physical Evasion of a hit enemy to 0 until your next turn.
Song of Revival - A hit ally is healed for Target Level + Magic Damage.
Song of Ultima - A hit ally’s next attack deals maximum damage.

Song of Demoralization Basic Active - Debuff
Play a melody of demoralization to weaken your foes.
Attack Type: Magical Property: Target Enemies
FP Cost: 3 FP to activate; 2 FP per subsequent round active
Cool Down Category: B
Effect: The next time an enemy would deal damage, their damage is halved.
Musical Aura: Physical Damage -3, Magic Damage -3
Other Effects: While this song is playing, enemies receive a -1 penalty to their Strength and Spirit checks.

Song of Determination Basic Active - Buff
Play a melody of determination to heal and protect your allies.
Attack Type: Magical Property: Target Party
FP Cost: 3 FP to activate; 2 FP per subsequent round active
Cool Down Category: B
Effect: Heal yourself and all allies for Target Level + Magic Damage
Musical Aura: Physical Evasion +1, Magic Evasion +1
Other Effects: While this song is playing, players receive a +1 bonus to their Vitality checks.

Song of Finesse Basic Active - Buff
Play a melody of finesse to increase your party’s dexterity.
Attack Type: Magical Property: Target Party
FP Cost: 3 FP to activate; 2 FP per subsequent round active
Cool Down Category: B
Effect: The next time an ally performs an attack, it is guaranteed to hit. The attacker should still roll to hit in case of a Critical Hit or Critical Miss; however, the effects of a Critical Miss are ignored. The defenders should still roll to evade in case of receiving half damage from an AoE attack.
Musical Aura: Accuracy +1
Other Effects: While this song is playing, players receive a +1 bonus to their Dexterity checks.

Song of Swiftness Basic Active - Buff
Play a melody of swiftness to increase your party’s speed.
Attack Type: Magical Property: Target Party
FP Cost: 3 FP to activate; 2 FP per subsequent round active
Cool Down Category: B
Effect: The next time you or an ally wants to Break Away, they are able to Break Away automatically without having to roll.
Musical Aura: Physical Evasion +1, Magic Evasion +1, Movement Speed +20’
Other Effects: While this song is playing, players receive a +1 bonus to their Agility checks.

Vibrato Basic Advanced
Play a rapid, pulsating change of pitch to sway the speed of battle.
Attack Type: Magical Property: Single Target, Impact Line
FP Cost: 2 FP Range: 0’ - 30’
Cool Down Category: A
Combat Effects: Deals 2d6 + MDMG magical damage. An enemy unit hit by this skill is dealt damage and skips their next Move Phase. An ally unit hit by this skill is not dealt damage and may move their entire Movement Speed during their next Move Phase and still perform a Main Action.
Song Bonus: Vibrato receives a bonus effect depending on the active song.
Song of Demoralization - A hit enemy also becomes Flow Blocked for 1 round.
Song of Finesse - A hit ally may immediately perform a Normal Attack.
Song of Determination - Increase the Physical Evasion and Magic Evasion of a hit ally by 2 until your next turn.
Song of Swiftness - Increase a hit ally’s Movement Speed by 30’ until your next turn.
Song of Courageous Bravery - A hit ally’s next skill does not go on Cool Down.
Song of Creeping Death - A hit enemy is dealt a bonus 2d6 damage.
Song of Restraint - Decrease the Accuracy of a hit enemy to 0 until your next turn.
Song of Revival - A hit ally is healed for Target Level + Magic Damage.
Song of Ultima - A hit ally gains access to an additional Move Action.

Advanced Skills:

Crescendo Advanced Active - Offensive
Play an increasingly loud tune that staggers a foe or empowers an ally.
Attack Type: Magical Property: Single Target, Impact Line
FP Cost: 3 FP Range: 0’ - 30’
Cool Down Category: A
Combat Effects: Deals 3d6 + MDMG magical damage. An enemy unit hit by this skill is dealt damage and becomes Staggered. An ally unit hit by this skill is not dealt damage and their Physical Damage and Magic Damage is doubled during their next turn.
Song Bonus: Crescendo receives a bonus effect depending on the active song.
Song of Demoralization - A hit enemy is Charmed for 2 rounds instead.
Song of Finesse - A hit ally’s next attack is considered a Crucial Strike.
Song of Determination - A hit ally is healed for Target Level*2 + Magic Damage.
Song of Swiftness - A hit ally may immediately perform a Move Action.
Song of Courageous Bravery - Double the Range of a hit ally’s next skill.
Song of Creeping Death - A hit enemy is dealt a bonus 3d6 damage.
Song of Restraint - Decrease the Magic Evasion of a hit enemy to 0 for 2 rounds.
Song of Revival - A hit ally is healed for Target Level*2 + Magic Damage.
Song of Ultima - A hit ally’s attacks Ignore Defense during their next turn.

Piercing Tunes Advanced Passive - Buff
All of your skills Ignore Defense, and your songs can be clearly heard even when the sound might be blocked or muffled. Your Active - Offensive skills with the Single Target, Impact Line property now have the Pass-Through Line AoE property instead.

Song of Courageous Bravery Advanced Active - Buff
Play a melody of courageous bravery to ready your allies for battle.
Attack Type: Magical Property: Target Party
FP Cost: 6 FP to activate; 3 FP per subsequent round active
Cool Down Category: B
Effect: The next time you or an ally would take damage, reduce the damage taken by 1d10.
Musical Aura: Physical Damage +5, Magic Damage +5
Other Effects: While this song is playing, players receive a +1 bonus to their Strength and Spirit checks.

Song of Creeping Death Advanced Active - Debuff
Play a melody of creeping death to slowly kill your foes.
Attack Type: Magical Property: Target Enemies
FP Cost: 6 FP to activate; 3 FP per subsequent round active
Cool Down Category: B
Effect: Deal 3d6 + MDMG damage to each enemy.
Musical Aura: At the beginning of each round, deal 1d6 + MDMG damage to each enemy.
Other Effects: While this song is playing, enemies receive a -2 penalty to their Vitality checks.

Song of Restraint Advanced Active - Debuff
Play a melody of restraint to force your foes to slow to a near stop.
Attack Type: Magical Property: Target Enemies
FP Cost: 6 FP to activate; 3 FP per subsequent round active
Cool Down Category: B
Effect: The next time an enemy would take their turn, they roll 1d6. On a result of 3-6, they skip their turn.
Musical Aura: Accuracy -2, Physical Evasion -2, Magic Evasion -2, Movement Speed -30’
Other Effects: While this song is playing, enemies receive a -1 penalty to their Dexterity and Agility checks.

Song of Revival Advanced Active - Buff
Play a melody of revival to constantly heal your allies.
Attack Type: Magical Property: Target Party
FP Cost: 6 FP to activate; 3 FP per subsequent round active
Cool Down Category: B
Effect: Heal yourself and your allies for Target Level + Magic Damage
Musical Aura: At the beginning of each round, heal yourself and your allies equal to your Magic Damage.
Other Effects: While this song is playing, players receive a +2 bonus to their Vitality checks.

Staccato Advanced Active - Offensive
Play a series of sharply detached notes that dices a foe or excites an ally.
Attack Type: Magical Property: Single Target, Impact Line
FP Cost: 4 FP Range: 0’ - 30’
Cool Down Category: A
Combat Effects: Deals 3d6 + MDMG magical damage. An enemy unit hit by this skill is dealt damage and gain 1 stack of Bleeding on a 1d6 roll of 1-3 or 2 stacks of Bleeding on a 1d6 roll of 4-6. An ally unit hit by this skill is not dealt damage and gains an additional Main Action during their next turn.
Song Bonus: Staccato receives a bonus effect depending on the active song.
Song of Demoralization - A hit enemy gains an additional stack of Bleeding.
Song of Finesse - A hit ally may immediately perform a skill.
Song of Determination - A hit ally may Overflow their next skill without paying HP.
Song of Swiftness - A hit ally Critically Evades the next time they would be hit.
Song of Courageous Bravery - A hit ally’s next Single Target skill may target 2 units.
Song of Creeping Death - A hit enemy is dealt a bonus 3d6 damage.
Song of Restraint - The Movement Speed of a hit enemy is 0’ until your next turn.
Song of Revival - A hit ally is healed for Target Level*2 + Magic Damage.
Song of Ultima - A hit ally gains two additional Main Actions instead of one.

Daily Skills:

Requiem Daily Active - Offensive Debuff
Play a melody of death that calls forth the end of your foes.
Attack Type: Magical Property: Target Enemies, Point-Blank AoE
FP Cost: None Range: 0’ - 100’
Debuff Duration: 5 rounds Cool Down Category: D
Combat Effects: Deals 2d10 + 20 + MDMG magical damage. All hit units are Vulnerable for 5 rounds.
Overflow Bonus: 10 HP cost - Damage +1d10. Debuff Duration +1 round.

Song of Ultima Daily Active - Buff
Play the ultimate melody to ensure your allies’ victory.
Attack Type: Magical Property: Target Party
FP Cost: 8 FP per round active
Cool Down Category: D
Effect: The next time an ally attacks, it is guaranteed to hit and they roll two extra damage dice. The attacker should still roll to hit in case of a Critical Hit or Critical Miss; however, the effects of a Critical Miss are ignored. The defenders should still roll to evade in case of receiving half damage from an AoE attack.
Musical Aura: Physical Damage +10, Magic Damage +10, Accuracy +2, Physical Evasion +2, Magic Evasion +2, Movement Speed +30’
Overflow Bonus: 8 HP cost per round - Physical Damage +3, Magic Damage +3, Accuracy +1, Physical Evasion +1, Magic Evasion +1, Movement Speed +10’
Other Effects: While this song is playing, players receive a +2 bonus to all Attribute and Quality checks.