Divine Sentinel


Base HP: 35
HP Growth: 1d12
Base FP: 10
FP Growth: 1d4 (max. 2)
Weapon: Poleaxe
Damage Focus: Physical Damage
Although most Fibblans prefer to use their connection to flow to increase their magical prowess, other Fibblans decide to use flow to reinforce their bodies to become Divine Sentinels, guardians of their home. While Rupturors and Assimilators are powerful spell casters and summoners, Divine Sentinels hold the vanguard with their long poleaxes and support the back lines with a multitude of utility skills.

Because of the long range of their poleaxe, the Divine Sentinel is the only melee class that can move freely between attacking foes. They use their holy magic to heavily support their allies while using it offensively to damage their foes. The Divine Sentinel has a solid balance between offense and defense, and has no glaring weaknesses because of this. They are primarily a support front-line class that excels at switching between offense and defense at a whim.

- Soothing Presence

- Leaping Slash
- Morale Boost
- Radiant Veil
- Rectifying Light
- Regrowth
- Shining Cleave

- Divine Influx
- Easing Sanctum
- Punish
- Purge Irregularities
- Righteous Brandish
- Smite
- Temple of Protection

- Divine Cross
- Holy Rive

Quick Start Build
Attributes: 10 (+4) / 4 (-2) / 10 (+4) / 8 (+2) / 8 (+2)
Starting Skills: Leaping Slash / Rectifying Light