Divine Sentinel Skills

 
Inherent Skills:
Soothing Presence Inherent Passive
All allies within 20’ of you will not suffer from damage over time status ailments.

Basic Skills:

Leaping Slash Basic Active - Offensive
Leap at a foe and slash down on them.
Attack Type: Physical Property: Single Target, Special - Interrupt
FP Cost: 2 FP Range: 0’ - 20’
Cool Down Category: A
Combat Effects: Your character leaps a distance of 20’ and lands adjacent to the target, dealing 1d10 + PDMG physical damage. Chance to cause Floored on a 1d6 roll of 3-6. Whenever a unit Breaks Away from you, regardless of whether or not they succeeded their Agility check, you may use this skill to prevent them from moving if it is not on Cool Down.
Other Effects: Leap may also be used to jump a vertical or horizontal distance of 20’.

Morale Boost Basic Active - Buff
Boost your party's morale, raising their attack for a period of time.
Attack Type: Magical Property: Target Party
FP Cost: 4 FP Range: 0’ - 25’
Buff Duration: 3 rounds Cool Down Category: B
Effect: Increases your and all allies’ Physical Damage and Magic Damage by 3. You may use this skill as a Quick Action, or you may move your entire Movement Speed during your Move Phase and still use this skill as your Main Action.

Radiant Veil Basic Active - Defensive Buff
Cover your ally with a radiant veil to protect them from harm.
Attack Type: Magical Property: Target Ally
FP Cost: 2 FP Range: 0’ - 20’
Cool Down Category: A
Effect: Prevent the next Target Level*1d6 damage that would be dealt to an ally over the next 2 rounds and remove all existing Status Ailments and Debuffs on them.

Rectifying Light Basic Active - Defensive
Infuse your flow into an ally to alleviate them of their injuries.
Attack Type: Magical Property: Target Ally
FP Cost: 2 FP Range: 0’ - 5’
Cool Down Category: A
Effect: Heal an ally for Target Level*1d4 and remove all existing Status Ailments and Debuffs on them.

Regrowth Basic Active - Defensive
Draw in the flow of the earth and replenish yourself.
Attack Type: Magical Property: Target User
FP Cost: 2 FP Range: None
Cool Down Category: B
Effect: Heal yourself for (Character Level*2 + Vitality Modifier) HP and regain (Character Level + 4) FP. Immediately gain 5 irreducible fatigue.

Shining Cleave Basic Active - Offensive
Swing your poleaxe in a wide angle.
Attack Type: Physical Property: Cleave AoE
FP Cost: 2 FP Range: 0’ - 10’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG physical Light damage to all units in a 10’x15’ area in front of and adjacent to you. If a hit unit has a weakness to Light, they are now Flow Blocked for 1 round.

Advanced Skills:

Divine Influx Advanced Active - Buff
Grant your flow to an ally to empower their skills.
Attack Type: Magical Property: Target Ally, Special - Interrupt
FP Cost: Varies Range: 0’ - 20’
Cool Down Category: A
Effect: When an ally performs a Basic or Advanced skill, you may pay an equal amount of FP and HP that they spent on the skill to double the amount of dice they roll for the skill.

Easing Sanctum Advanced Active - Defensive Buff
Create a protective area around yourself that heals and guards your allies.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 8 FP Range: 0’ - 15’
Buff Duration: 3 rounds Cool Down Category: C
Effect: Creates a protective aura around you with a 15’ radius. Upon use and at the beginning of every round, heal yourself and all allies within range equal to their character level. All allies within range increase their Physical Evasion and Magic Evasion equal to half your Vitality Modifier. This bonus does not stack with Temple of Protection.

Punish Advanced Active - Offensive
Leap at a foe to punish them for harming an ally.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 20’
Cool Down Category: A
Combat Effects: Your character leaps a distance of 20’ and lands adjacent to the target. Dealing 2d10 + PDMG physical Light damage. Deals an extra 1d10 damage if the target dealt damage to an ally during its last turn.

Purge Irregularities Advanced Active - Offensive
Strike down a foe with your mighty poleaxe and cleanse them of external forces.
Attack Type: Magical Property: Single Target
FP Cost: 4 FP Range: 0’ - 10’
Cool Down Category: A
Combat Effects: Deals 1d8 + PDMG magical Light damage. Remove all Buffs, Debuffs, and Status Ailments from the target, and increase the damage of this skill by 1d8 for each one removed this way (each stack of Bleeding is counted as one Status Ailment). If this skill is used on an ally, it deals no damage.

Righteous Brandish Advanced Active - Offensive
Swing your poleaxe with a force that can knock a foe into the air or bring them to the ground.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 10’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG physical Light damage. Choose one - Leaves the target Knocked Up or leaves the target Floored.

Smite Advanced Active - Offensive
Raise your poleaxe and call down a crash of aether on your foe.
Attack Type: Magical Property: Single Target
FP Cost: 3 FP Range: 0’ - 40’
Cool Down Category: A
Combat Effects: Deals 2d10 + PDMG magical Light damage. Leaves the target Staggered. Deals an extra 1d10 damage if the target was Floored or Knocked Up. If the target has a weakness to Light damage, this skill leaves the target Defenseless instead of Staggered.
Other Effects: This attack is capable of destroying wooden objects.

Temple of Protection Advanced Active - Defensive Buff
Create a field of protection that prevents your allies from being harmed.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 5 FP Range: 0’ - 15’
Buff Duration: 3 rounds Cool Down Category: C
Effect: Creates a circular area with a 15’ radius that increases the Physical Evasion and Magic Evasion of all allies who stand inside it equal to half your Vitality Modifier. This bonus does not stack with Easing Sanctum.

Daily Skills:

Divine Cross Daily Active - Offensive
Kneel down and call forth a great light to crush your foes and heal yourself and your allies.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: None Range: 0’ - 15’
Cool Down Category: D
Combat Effects: Deals 5d12 + 12 + PDMG magical Light damage to all enemies within 15’. Heals yourself and all allies within range for (Character Level*3 + Vitality Modifier). Deals a bonus 1d12 damage to any Floored units.
Overflow Bonus: 6 HP cost - Damage +1d12 + 12. This skill cannot be Critically Evaded.

Holy Rive Daily Active - Offensive
Jump up and crash down on an opponent, carving them with righteous fury.
Attack Type: Physical Property: Single Target
FP Cost: None Range: 0’ - 10’
Cool Down Category: D
Combat Effects: Deals 5d12 + 12 + PDMG physical Light damage. Deals an extra 2d12 damage if the target is Knocked Up. Leaves the target Flow Blocked for 3 rounds.
Overflow Bonus: 8 HP cost - Damage +2d12 + 12. Removes Knocked Up from the target. Leaves the target Floored and this cannot be ignored. Ignores Defense.
Other Effects: This skill is capable of destroying stone objects.