Doom Harbinger


 

Base HP: 35
HP Growth: 1d12
Base FP: 10
FP Growth: 1d4 (max. 2)
Weapon: Forearm Blade
Damage Focus: Physical Damage
Doom Harbingers are the rowdiest of the Arkhan classes. They wield enormous blades attached to their arms which allow them a natural-feeling full range of motion with their attacks. They swing their blades ruthlessly and without pause to rip their enemies to shreds. Doom Harbingers are closest to the line between sanity and madness, and couldn't care less about what they need to do to get the job done.

Doom Harbingers are a force to be reckoned with on the battlefield. They are able to buff themselves and debuff enemies, and if they’re lucky enough, incite fear into their enemies as well. The Doom Harbinger has a couple emergency abilities that keep them alive; however, their survival is based more on how quickly they can defeat their enemies before they get defeated themselves. They are primarily a damage-dealing front-line class that excels at debuffing and eliminating a focused target.

Skills:
Inherent:
- Intensifying Doom
- Unstoppable Doom

Basic: 
- Black Cloud
- Dire Split
- Gash
- Lesion
- Raven Flit
- Whet Bloodlust

Advanced:
- Cripple
- Dark Abyss
- Everlasting Rage
- Impact Shade
- Ripping Darkness
- Sable Laceration
- Soul Breaker

Daily:
- Lifebane Massacre
- Nether Rift

Quick Start Build
Attributes: 10 (+4) / 4 (-2) / 8 (+2) / 8 (+2) / 10 (+4)
Starting Skills: Dire Split / Whet Bloodlust