Doom Harbinger Skills

 
Inherent Skills:
Intensifying Doom Inherent Passive
Whenever you land a Critical Hit, increase your Physical Damage by 5 and your Movement Speed by 10’ for the rest of the battle. If you’ve landed at least three Critical Hits in a single battle, you may ignore Deadlock for the rest of that battle.

Unstoppable Doom Inherent Passive
Whenever you hit with an attack or whenever you are hit by an attack, roll 1d4 and gain that many stacks of Unstoppable Doom. The first time you would be Incapacitated in a battle, you instead heal for an amount equal to the number of stacks of Unstoppable Doom you had upon hitting 0 HP.

Basic Skills:

Black Cloud Basic Active - Debuff
Create a black cloud around yourself to blind your enemies.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 2 FP Range: 0’ - 10’
Debuff Duration: 3 rounds Cool Down Category: C
Effect: Enemy units within 10’ of you are Blinded.
Other Effects: Black Cloud may be used outside of combat to create a blinding cloud with a radius of 10’.

Dire Split Basic Active - Offensive
Strike down on your foes forcefully with your large blade.
Attack Type: Physical Property: Single Target
FP Cost: 1 FP Range: 0’ - 5’
Cool Down Category: None
Combat Effects: Deals 1d12 + PDMG physical damage. Increase the natural result of your next hit roll by 1.

Gash Basic Active - Offensive
Thrust your giant blade deep into an enemy.
Attack Type: Physical Property: Single Target
FP Cost: 1 FP Range: 0’ - 5’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG physical damage. Perform an opposing Strength check against the target’s Vitality. If you win, the target is now Flow Blocked for 1 round.

Lesion Basic Active - Offensive
Slice your foe in their weak spot.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: None
Combat Effects: Deals 2d6 + PDMG physical damage. Increase the damage dealt by 1d6 and Ignore Defense if the target has a Debuff or Status Ailment.

Raven Flit Basic Active
Increase the course of flow through your legs to dash forward at full speed.
Attack Type: None Property: Target User, Special - Interrupt
FP Cost: 1 FP Range: None
Cool Down Category: A
Combat Effects: This skill can only be used at the beginning of your turn. You may move your entire Movement Speed this turn and still perform a Main Action.
Other Effects: Raven Flit may be used outside of combat to increase your Movement Speed by 100’ for 30 seconds.

Whet Bloodlust Basic Active - Buff
Whet your bloodlust to improve your killing potential.
Attack Type: Magical Property: Target User
FP Cost: 4 FP Range: None
Buff Duration: 3 rounds Cool Down Category: C
Effect: Your Normal Attacks and Active - Offensive skills Critically Hit on a natural hit roll of 9 or higher. You may use this skill as a Quick Action, or you may move your entire Movement Speed during your Move Phase and still use this skill as your Main Action.

Advanced Skills:

Cripple Advanced Active - Offensive Debuff
Cripple an enemy with a weakening aura to ready them for death.
Attack Type: Magical Property: Single Target
FP Cost: 3 FP Range: 0’ - 20’
Debuff Duration: 3 rounds Cool Down Category: C
Effect: Do not roll to hit. Instead, the target must pass a Vitality check of 10 plus your Strength Modifier or higher. If they pass, this skill does nothing, but its Cool Down Category is changed to A. The target is Vulnerable for 3 rounds.

Dark Abyss Advanced Active - Offensive
Release a flurry of shadowy strikes.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 4 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG magical Dark damage to all adjacent units. All hit units are Knocked Back by Strength Modifier*5’. Increase the natural result of your next hit roll by 2.

Everlasting Rage Advanced Active - Buff
Increase the rage in your soul to defy death itself.
Attack Type: Magical Property: Target User
FP Cost: 4 FP Range: None
Buff Duration: 4 rounds Cool Down Category: C
Effect: During the duration of this buff, your HP cannot fall below 1. The first time your HP falls to 1, your next attack deals double damage.

Impact Shade Advanced Active - Offensive
Slash an enemy with your shadows.
Attack Type: Magical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG magical Dark damage. Chance to cause Staggered on a 1d6 roll of 3-6. Increase the natural result of your next hit roll by 1.

Ripping Darkness Advanced Active - Offensive
Send shockwaves of darkness outward from your body.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 3 FP Range: 0’ - 15’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG magical Dark damage to all units within 15’ of you. All hit units are now Flow Blocked for 1 round. Increase the natural result of your next hit roll by 1.

Sable Laceration Advanced Active - Offensive
Hack away recklessly at everything around you.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG physical Dark damage to all adjacent units. Roll 1d6 for each hit unit. On a result of 1-3, that unit gains 1 stack of Bleeding. On a result of 4-6, that unit gains 2 stacks of Bleeding.

Soul Breaker Advanced Active - Offensive
Bash the enemy with the blunt end of your arm blade, and cause your target's next attack to be less effective.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG physical damage. The next time the target would deal damage, it deals half damage.

Daily Skills:

Lifebane Massacre Daily Active - Offensive
Rip an enemy to shreds and steal their life energy, replenishing your own health.
Attack Type: Physical Property: Single Target
FP Cost: None Range: 0’ - 5’
Cool Down Category: D
Combat Effects: Deals 5d12 + 12 + PDMG physical damage. Heal yourself equal to the damage dealt.
Overflow Bonus: 12 HP cost - Damage +2d12 + 24. Ignores Defense. Leaves the target Defenseless. Lifebane Massacre no longer heals you.
Other Effects: This attack is capable of destroying stone objects.

Nether Rift Daily Active - Offensive
Swing down your mighty blade to create a wall of burning darkness.
Attack Type: Magical Property: Pass-Through Line AoE
FP Cost: None Range: 0’ - 40’
Cool Down Category: D
Combat Effects: Deals 3d10 + 10 + PDMG magical Dark damage to all units in a straight line with a 5’ width. All hit units are now inflicted with Deteriorating for 3 rounds. Units afflicted by Deteriorating lose 2d8 HP at the beginning of their turn and deal half damage. For the next 5 rounds, Nether Rift leaves a 10’ tall wall of darkness in the affected area. Units that come in contact with the wall are dealt 2d10 + 10 magical Dark damage and are inflicted with Deteriorating.
Overflow Bonus: 6 HP cost - Damage +1d10 + 10. The range of this skill increases to 60’.
Other Effects: This skill is capable of engulfing combustible objects in a black flame, causing them to deteriorate into nothingness unless extinguished.