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The original idea behind Ebb & Flow came to me back in late 2009 during college when my friend and I were toiling around with ideas for what would make the perfect MMORPG. At the time, I had never dabbled into the realm of tabletop role-playing games like Dungeons & Dragons or Pathfinder, but I have always loved the high fantasy genre. My outlet to quench my thirst for the genre was MMOs. I had written so many ideas for an imaginary MMO that would never be made and I could never play, so eventually, my ideas and enthusiasm for writing it had died out.

It wasn’t until 2013 where another one of my friends wanted to play a tabletop role-playing game, and I said, “Hey, I can turn this old MMO idea I had into a tabletop.” So I did. I rummaged through my old notebooks, found the original ideas, and began converting my ideas for an MMO into a tabletop game. They very first draft of the game was a short 50 or so page document. We got a small group of friends together to play, and I acted as the game master. It was clunky, imbalanced, and full of problems, but most importantly, it worked. Since then, I spent a majority of my free time expanding, revising, and rewriting Ebb & Flow until it became the version you’re reading today.


Ebb & Flow: The World of Terrium Rulebook