Essence Abolisher Skills

 
Inherent Skills:
Steal Essence Inherent Passive
Whenever you hit with a Normal Attack, heal for 1d6.

Basic Skills:

Essence Split Basic Active - Defensive Buff
Split your essence with those around you to make them pay for harming you.
Attack Type: Magical Property: Target User
FP Cost: 3 FP Range: None
Buff Duration: 3 rounds Cool Down Category: C
Effect: Whenever you would be dealt damage, half of that damage is dealt to the attacker instead.

Falling Steel Basic Active - Offensive
Swing the steel weight of your chain sickle downward on your foe.
Attack Type: Physical Property: Single Target
FP Cost: 1 FP Range: 0’ - 20’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG physical damage. Chance to cause Floored on a 1d6 roll of 4-6.

Fortifying Sweep Basic Active - Offensive
Perform a wide sweep with the steel weight of your chain sickle to strike those in front of you.
Attack Type: Physical Property: Cleave AoE
FP Cost: 1 FP Range: 0’ - 10’
Cool Down Category: A
Combat Effects: Deals 2d6 + PDMG physical damage to all units within 10’ in front of you. Roll 1d6 for each hit unit. The next time you would be dealt damage, reduce that damage by the total amount you rolled.

Razor Hook Basic Active - Offensive
Swing your sickle around a target and pull them in.
Attack Type: Physical Property: Single Target
FP Cost: 2 FP Range: 0’ - 20’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG physical damage. If the target is Normal size or smaller, the target is pulled towards you and ends adjacent to your character. If the target is Large size or bigger, your character is pulled towards the target and you end adjacent to your target. Chance to cause 1 stack of Bleeding on a 1d6 roll of 4-6.

Sickle Slice Basic Active - Offensive
Sink the blade of your sickle deep in an enemy and slice them open.
Attack Type: Physical Property: Single Target
FP Cost: 2 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 1d10 + PDMG physical damage. The target gains 2 stacks of Bleeding.

Wrecking Ball Basic Active - Offensive
Shoot the steel weight straight out to knock a foe away.
Attack Type: Physical Property: Single Target, Impact Line
FP Cost: 1 FP Range: 0’ - 20’
Cool Down Category: None
Combat Effects: Deals 2d6 + PDMG physical damage. The target is Knocked Back by Strength Modifier*5’.
Other Effects: This skill is capable of destroying wooden objects.

Advanced Skills:

Blade and Ball Advanced Active - Offensive Debuff
Spin your sickle and steel weight in perfect unison to unleash a flurry of attacks upon a foe that can decrease their combat effectiveness.
Attack Type: Physical Property: Single Target
FP Cost: 4 FP Range: 0’ - 10’
Cool Down Category: B
Combat Effects: Deals 1d6 + PDMG physical damage up to 4 times to a single target. Roll to hit for each attack. If all 4 attacks of this skill hit, attacks performed by the target Critically Miss on a natural result of 2-5 and attacks performed on the target Critically Hit on a natural result of 9-12 for 2 rounds.

Essence Drain Advanced Active - Offensive
Drain the life out of a foe to replenish yourself.
Attack Type: Magical Property: Single Target
FP Cost: 4 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG magical damage. You heal yourself equal to the damage you dealt to the target.

Flying Lariat Advanced Active - Offensive
Swing your steel weight around an enemy and pull yourself to them to lariat them into the ground with your sickle.
Attack Type: Physical Property: Single Target
FP Cost: 4 FP Range: 0’ - 20’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG physical damage. Leaves the target Floored. If the target is Normal size or bigger, your character is pulled towards the target and you end adjacent to your target. If the target is Small size or smaller, you and your target are pulled towards each other and meet in the middle.

Power Sap Advanced Active - Buff Debuff
Steal the power of a foe and add them to your own.
Attack Type: Magical Property: Single Target
FP Cost: 5 FP Range: 0’ - 5’
Buff Duration: 3 rounds Cool Down Category: B
Effect: Do not roll to hit. Instead, the target must pass a Vitality check of 10 plus your Strength Modifier or higher. If they pass, this skill does nothing, but its Cool Down Category is changed to A. Both you and your target roll 1d6. Add both results and divide it by two. The target loses that much Physical Damage and Magic Damage, and you gain that amount. You may use this skill as a Quick Action, or you may move your entire Movement Speed during your Move Phase and still use this skill as your Main Action.

Soul Tether Advanced Active - Debuff
Tether two souls together to bind their fate.
Attack Type: Magical Property: Multi-Target
FP Cost: 4 FP Range: 0’ - 20’
Debuff Duration: 3 rounds Cool Down Category: C
Effect: Choose two units within range. Do not roll to hit. Instead, all chosen units must pass a Vitality check of 10 plus your Strength Modifier or higher. If they all pass, this skill does nothing, but its Cool Down is changed to A. Designate one unit as the donor and the other as the recipient. Whenever the donor is dealt damage, after damage reductions are calculated, the recipient loses an equal amount of Health Points.

Spinning Sickle Advanced Active - Offensive Buff
Spin you sickle to rapidly attack a foe.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 10’
Cool Down Category: A
Effect: You may perform up to 3 Normal Attacks on a single target in a single Main Action this turn. The range of these attacks is reduced to 10’. Each attack has a chance to cause 1 stack of Bleeding on a 1d6 roll of 4-6.

Thread of Life Advanced Active - Defensive
Speedily throw your chain to an ally to pull them away from danger.
Attack Type: None Property: Single Target, Special - Interrupt
FP Cost: 1 FP Range: 0’ - 20’
Cool Down Category: A
Effect: When an ally is about to get hit by an attack, if you are out of range of that attack, you may throw your chain to your ally to pull them towards you and avoid the attack.

Daily Skills:

Eternal Abyss Daily Active - Offensive
Send a foe into a dark abyss that causes them to fall into despair.
Attack Type: Magical Property: Single Target
FP Cost: None Range: 0’ - 20’
Cool Down Category: D
Combat Effects: Deals 2d10 + 10 + PDMG magical Dark damage. Ignores Defense. For the rest of the battle, the target must roll 1d6 at the beginning of their turn. On a result of 4-6, they skip their turn. If they skip their turn this way, attacks made against them until their next turn are considered Backstabs.
Overflow Bonus: 8 HP cost - Damage +2d10 + 10. This skill cannot be evaded.
Other Effects: If the target lives through this experience, they are left traumatized by it.

Tempest Furor Daily Active - Offensive
Create a furious cyclone of whirling blades around you with your sickle to send foes flying.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: None Range: 0’ - 20’
Cool Down Category: D
Combat Effects: Deals 3d12 + 12 + PDMG physical Wind damage to all units within 20’. All hit units are Knocked Back by Strength Modifier*5’, Knocked Up, and gain 3 stacks of Bleeding.
Overflow Bonus: 8 HP cost - Damage +3d12. Knockback increased to Strength Modifier*10’. This skill cannot be Critically Evaded.
Other Effect: This skill is capable of destroying wooden objects.