Fire (Da)

 

1st Tier Invocations:
Da Bleis (Fireworks)
Incantation: I call upon thee, flames of the goddess. Give to me the sparks that cackle. Gather in my hands so that I may laugh in the face of danger.
Fatigue Gained: 3
Full Cast Effect: Upon casting, swing your arm as if you were throwing an object. Small flames erupt from your hands, which explode with bright lights and loud sounds in a small area like fireworks.
Short Cast Effect: Same as Full Cast, but you gain 6 fatigue instead of 3.
Description: The sparks are not very harmful, causing minor burns at best, but are quite useful as a distraction and can frighten some creatures, even large ones.

Da Bur (Warmth)
Incantation: None
Fatigue Gained: 2 on activation and 2 per hour active
Effect: Heats up your body to resist Extreme Cold. Although your body will feel warm to yourself, you will feel like normal body temperature to others. Casting Da Bur may be performed as a Quick Action.
Description: This invocation is often employed in cold climates where the drop in temperature was unprecedented. It’s not a feasible replacement to warmer clothing, but it helps alleviate the use of torches in times of scarcity.

Da Chot (Torch)
Incantation: None
Fatigue Gained: 3
Effect: Upon casting this invocation, the next combustible object you touch with your index finger will catch on fire. Casting Da Chot may be performed as a Quick Action.
Description: This is a handy little invocation most often used for lighting torches and campfires. However, there have been cases of people using this invocation to commit arson.

2nd Tier Invocations:
KaiDa Bombos (Burst)
Incantation: Flames of the goddess. Fires of destruction. Grant me your burning power and take form in my hand.
Fatigue Gained: 8
Full Cast Effect: Creates a dense javelin of fire in your hand that can be thrown with a range of 40’. Upon impact, the javelin deals 6d6 + 10 damage to a single target and is capable of destroying stone objects. You may spend 1 FP to increase the damage of this invocation by 1d6, up to 3 times. The target may attempt to pass a Vitality check of 14 or higher to take half damage from the attack.
Short Cast Effect: Creates a dense javelin of fire in your hand that can be thrown with a range of 40’. Upon impact, the javelin deals 3d8 + 8damage to a single target. You may spend 3 FP to make this invocation capable of destroying stone objects. The target may attempt to pass a Vitality check of 14 or higher to take half damage from the attack.
Description: Historically, this invocation was used more often to destroy walls to create new paths than as an actual attack. It was a relatively cheap and easy way to do so, but as time went on, people began to use it as an attack. Authorities often arrest those who misuse this invocation indoors.

KaiDa Flasma (Flame Armor)
1st round Incantation: Fires formed from burning passion. Warmth of the goddess. She whose blazing light burns bright.
2nd round Incantation: I call upon thee, and I covet your protective flames. Accept my request, and give me your warmth.
3rd round Incantation: Wrap me in your flames so I may know the love of the goddess. Protect me from the fires that wish to burn me.
Fatigue Gained: 6 on activation and 6 per minute active
Full Cast Effect: A barrier of fire forms around your body, making you completely immune to fire while it is active.
Short Cast Effect: A barrier of fire forms around your body for a short instant, long enough to completely negate a single fire attack. You may Short Cast KaiDa Flasma at any time, but you gain 10 fatigue instead of the regular amount.
Description: Due to its long incantation, this isn’t a feasible defensive invocation to cast in combat, and it was used more for fire rescues than anything else. However, skipping the incantation allows you to quickly negate a blast of fire in a lifesaving, albeit tiring, manner.

3rd Tier Invocation:
VaeDa Grand (Fireball)
1st round Incantation: Flames of all flames. That which brings life, and that which takes it away. Burning passion of the goddess.
2nd round Incantation: Bring your great fire to my hands. With your power, let those who stand before us be reduced to ashes.
Fatigue Gained: 16
Full Cast Effect: Conjures a fireball in your hands which can be shot with a range of 60’. Upon impact, the fireball explodes and deals 8d10 + 80 fire damage to all units in a circular area with a 20’ radius and is capable of destroying stone objects. You may spend 2 FP to increase the damage of this invocation by 1d10, up to 5 times. All hit units are now Burning. Hit units may attempt to pass a Vitality check of 18 or higher to take half damage from the attack.
Short Cast Effect: Conjures a fireball in your hands which can be shot with a range of 40’. Upon impact, the fireball explodes and deals 6d8 + 16 fire damage to all units in a circular area with a 20’ radius and is capable of destroying stone objects. You may spend 2 FP to increase the damage of this invocation by 1d8, up to 3 times. All hit units are now Burning. Hit units may attempt to pass a Vitality check of 16 or higher to take half damage from the attack.
Description: Before the First True Warriors came to be, VaeDa Grand was the most popular offensive invocation in terms of usage. Although only powerful individuals could cast it, it was widely used for its destructive capabilities. When Merlin invented the Flow Rupturor class and began developing new skills, the popularity of VaeDa Grand greatly waned in favor of the simpler skills, Fire Breath and Incinerate.