Glorious Hunter Skills

 
Inherent Skills:
Impact Boomerang Inherent Passive
All Active - Offensive skills have a chance to cause Staggered on a 2d6 roll of 12. Increase the result of your roll by 1 for every 2 points of your Strength Modifier. Roll separately for each hit target.

Perfect Catch Inherent Passive
Before rolling to hit for a Normal Attack or Active - Offensive skill, you may call the result of your hit roll. Whether or not the attack hits, double the damage of your next attack if you called the roll correctly. If your next attack misses, you lose the double damage bonus and must roll another Perfect Catch.

Basic Skills:

Alluring Charm Basic Active - Debuff
You magically charm a beast with your charisma to fight on your side.
Attack Type: Magical Property: Single Target
FP Cost: 3 FP Range: 0’ - 10’
Cool Down Category: B
Effect: Instead of rolling to hit, perform an opposing Charisma check against the target. If you succeed, the target becomes Charmed for 2 rounds. This skill only works on monsters.

Double Hitter Basic Active - Buff
Your thrown boomerang hits past its target only to come back and strike them a second time.
Attack Type: Magical Property: Target User
FP Cost: 3 FP Range: None
Buff Duration: 3 rounds Cool Down Category: C
Effect: Your Normal Attacks deal damage twice. Roll separate damage rolls for each hit. The target may roll to evade twice against your single hit roll to attempt to evade one or both strikes. Normal Attacks performed while this buff is active trigger Impact Boomerang. You may use this skill as a Quick Action, or you may move your entire Movement Speed during your Move Phase and still use this skill as your Main Action.

Shackle Breaker Basic Active - Defensive
Your experiences with fighting beasts help you overcome their staggering blows.
Attack Type: Magical Property: Target User, Special - Interrupt
FP Cost: 2 FP Range: None
Cool Down Category: None
Effect: Whenever you are affected by a control impairing status ailment, such as Staggered, you may activate this skill to nullify the effect.

Speed Thrower Basic Passive
You never let a missed shot slow down your assault. Whenever you perform the first Normal Attack or Single Target Active - Offensive skill of your turn and miss, you may perform a Normal Attack.

Whirlwind Swing Basic Active - Offensive
Swing your boomerang around you to knock away adjacent units.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: 1 FP Range: 0’ - 5’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG physical damage to all adjacent units. All hit units are Knocked Back by Strength Modifier*5’. This skill does not trigger Perfect Catch.

Windforce Throw Basic Active - Offensive
Create a powerful vortex of wind with your boomerang that deals no damage but pulls in a foe.
Attack Type: Physical Property: Single Target, Impact Line
FP Cost: 2 FP Range: 10’ - 40’
Cool Down Category: A
Effect: Pulls in the target up to 40’ closer to you. The target does not have to be pulled in completely adjacent to you. This skill does not work on Large, Giant, or Massive units. This skill does not trigger Impact Boomerang.

Advanced Skills:

Beast Killer Advanced Active - Offensive
Throw your boomerang with great force to badly damage a monster.
Attack Type: Physical Property: Single Target, Impact Line
FP Cost: 3 FP Range: 10’ - 40’
Cool Down Category: None
Combat Effects: Deals 2d8 + PDMG physical damage. If the target is a monster, this skill deals an extra 2d8 damage. Hitting with this skill counts as a Crucial Strike against monsters, and they automatically fail their Vitality Check. When rolling 2d10 to determine your percentage roll, do not reduce your result against Tiny and Small monsters, reduce your result by 10 against Normal and Large monsters, and reduce your result by 20 against Giant and Massive monsters. Roll normally if this skill Critically Hits or deals more than 35 points of damage.

Emergency Provisions Advanced Active - Defensive
Gather the energy of the world around you to heal in a pinch.
Attack Type: Magical Property: Target User
FP Cost: 5 FP Range: None
Cool Down Category: C
Effect: Heal yourself back to 50% of your maximum Health Points. You may only use this skill if you are below 20% of your maximum Health Points.

Experienced Hunter Advanced Passive
Over time, you’ve grown accustomed to facing beasts. Whenever you attack a monster, increase the result of your natural hit roll by 1. Whenever you are attacked by a monster, increase the result of your natural evasion roll by 1. You get a +2 bonus to your knowledge checks when making checks for monster lore.

Forceful Swing Advanced Active - Offensive
Bash an enemy forcefully with your boomerang.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: B
Combat Effects: Deals 3d8 + PDMG physical damage. Leaves the target Staggered and this cannot be ignored. This skill does not trigger Perfect Catch.

Hurling Teleport Advanced Active - Offensive
Throw your boomerang with powerful force and teleport yourself to the location of your boomerang.
Attack Type: Physical Property: Pass-Through Line AoE
FP Cost: 3 FP Range: 10’ - 40’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG physical damage to all units within a straight 40’ line. You may pay an extra 3 FP to teleport to your boomerang at the end of the 40’ line. If you do teleport, this skill does not trigger Perfect Catch.

Razor Disc Advanced Active - Offensive
Use your flow to sharpen the edges of your boomerang to slice your enemies.
Attack Type: Physical Property: Pass-Through Line AoE
FP Cost: 3 FP Range: 10’ - 40’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG physical damage to all units within a straight 40’ line. All hit units gain 1 stack of Bleeding.

Ricochet Advanced Active - Offensive
Angle your throw perfectly to hit many targets at once before recalling your boomerang.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 10’ - 40’
Cool Down Category: A
Combat Effects: Deals 2d8 + PDMG physical damage. After the initial hit, the boomerang ricochets up to 15’ away to hit another unit for half damage. The boomerang can ricochet up to 4 times. The same unit can be hit multiple times so long as the boomerang has something to ricochet to. The boomerang may ricochet off walls or any other sturdy, standing structures. This skill does not trigger Perfect Catch.

Daily Skills:

Archon of Daybreak Daily Active - Offensive Buff
Embrace the unison of beast and nature to transform into a being of light energy.
Attack Type: Magical Property: Target User
FP Cost: None Range: None
Buff Duration: 3 rounds Cool Down Category: D
Effect: You may use this skill as a Quick Action. Upon use, heal yourself for Character Level*1d8 Health Points. While transformed, you may perform an additional Normal Attack each Main Action, but you can no longer use skills until the transformation ends. Increase the range of your Normal Attack by 40’. Your Normal Attacks become Pass-Through Line AoE attacks, and you may teleport to your boomerang at the end of the line by paying 2 FP. If you teleport, that attack does not trigger Perfect Catch.
Overflow Bonus: 8 HP cost - Heal increases to Character Level*10. Buff Duration +1 round.

Astral Strike Daily Active - Offensive
Now you’re thinking with portals. You throw your boomerang into a magic portal that spawns several portals surrounding a large area to hit several targets at once or a single target multiple times.
Attack Type: Magical Property: Multi-Target, Target Location
FP Cost: None Range: 10’ - 40’
Cool Down Category: D
Combat Effects: Deals 2d6 + PDMG magical damage. You may perform this skill up to 6 times in a single Main Action as long as all targets are within a singular circular area with a 15’ radius. Each separate use triggers Impact Boomerang. This skill does not trigger Perfect Catch.
Overflow Bonus: 12 HP cost - You may perform this skill two additional times.