Resolute Champion Skills

 
Inherent Skills:
Gnashing Blade Inherent Passive
Your Normal Attacks and Active - Offensive skills have a chance to cause 1 stack of Bleeding on a 1d6 roll of 5-6. Roll a separate die for each hit unit.

Basic Skills:

Bloodletting Basic Active - Buff
Allow your allies to siphon lifeforce from your foes’ blood.
Attack Type: Magical Property: Target Party
FP Cost: 3 FP Range: 0’ - 20’
Buff Duration: 3 rounds Cool Down Category: C
Effect: Whenever you or your allies deal damage to an enemy unit with Bleeding, they heal for half the damage dealt.

Catapult Basic Active
Use the broad side of your battle axe to catapult an ally in a single direction.
Attack Type: None Property: Target Ally, Special - Interrupt
FP Cost: 1 FP Range: 0’ - 5’
Cool Down Category: None
Effect: Whenever an ally is or becomes adjacent to you, you may use this skill to catapult them up to Strength Modifier*5’ in one direction with their permission.

Merciless Assault Basic Active - Offensive
Charge straight at an enemy to deal a heavy blow to them.
Attack Type: Physical Property: Single Target
FP Cost: 2 FP Range: 0’ - 20’
Cool Down Category: None
Combat Effects: Charge at a target up to 20’ away, ignoring Deadlock while doing so, and deal 1d12 + PDMG physical damage.

Merry-Go-Round Basic Active - Offensive
Spin around with your mighty axe to damage your foes.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: 2 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 1d12 + PDMG physical damage to all adjacent units. This skill may be used up to 3 times in a single turn, but each attack must hit for a subsequent use.

Shockwave Basic Active - Offensive
Slam your axe into the ground to cause a shockwave that knocks foes off their feet.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: 2 FP Range: 0’ - 15’
Cool Down Category: A
Effect: Roll 1d6 for each hit unit. On a result of 3-6, those units are now Floored. This skill does not activate Gnashing Blade.

Vile Blade Basic Active - Offensive
Slice your enemy with a vile blade that infects their wounds.
Attack Type: Physical Property: Single Target
FP Cost: 2 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 1d10 + PDMG physical damage. If the target was Bleeding, they gain Infected Wounds for 6 rounds. Infected Wounds causes the target to take 1d4 HP per stack of Bleeding instead of 1.

Advanced Skills:

Battle Cry Advanced Active - Buff Debuff
Let out a battle cry that invigorates yourself and your allies who hear it.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 4 FP Range: 0’ - 50’
Buff Duration: 3 rounds Cool Down Category: C
Effect: You and all affected ally units roll to hit with Advantage. Perform an opposing Strength check against the Charisma of each enemy unit within range. Each enemy unit that lost against you rolls to hit at a Disadvantage.

Champion’s Momentum Advanced Passive - Buff
Whenever you hit one or more units with an attack, you gain 1 stack of Champion’s Momentum (max. 5). For every stack of Champion’s Momentum, increase your damage by 2. You lose all stacks of Champion’s Momentum whenever you miss an attack or you haven’t hit anything for 3 rounds, or 30 seconds.

Descending Fury Advanced Active - Offensive
Leap into the fray and crush the earth beneath you to damage your foes.
Attack Type: Physical Property: Point-Blank AoE
FP Cost: 3 FP Range: 0’ - 30’
Cool Down Category: B
Combat Effects: Leap up to 30’ in a single direction. Deals 3d8 + PDMG physical Earth damage to all units within 10’ of you upon landing. Roll 1d6 for each hit unit. On a result of 4-6, those units are now Floored.
Other Effects: This skill turns the affected area into uneven terrain.

Molten Chopper Advanced Active - Offensive
Superheat your battle axe to attack with a burning strike.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG physical Fire damage. Leaves the target Burning. If the target was Bleeding, this skill deals a bonus 2d6 damage.
Other Effects: This skill is capable of setting combustible objects on fire.

Onslaught Advanced Active - Buff
Unleash a furious onslaught upon your enemies.
Attack Type: None Property: Target User
FP Cost: 3 FP Range: None
Cool Down Category: B
Effect: You may perform any combination of up to 3 Normal Attacks and Active - Offensive skills in a single Main Action this turn. Gnashing Blade automatically succeeds on these attacks. You cannot perform any skills on your next turn.

Tear to Shreds Advanced Active - Offensive Debuff
Slice at your enemy to leave them bleeding horribly.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 5’
Cool Down Category: B
Combat Effects: Deals 2d10 + PDMG physical damage. If the target was Bleeding, this skill deals a bonus 1d10 damage. The target gains 3 stacks of Bleeding. The target gains Profuse Bleeding for 3 rounds. Profuse Bleeding causes the target to lose double the amount of HP per stack of Bleeding. This skill does not activate Gnashing Blade.

Void Force Advanced Active - Offensive
Thrust your axe into the air with incredible force, pulling in all enemies towards you.
Attack Type: Magical Property: Point-Blank AoE, Special - Interrupt
FP Cost: 2 FP Range: 0’ - 15’
Cool Down Category: A
Effect: All enemy units within 15’ are pulled in and become adjacent to you. Does not affect Giant or Massive enemies. You may immediately perform a Normal Attack or Active - Offensive skill after using Void Force.

Daily Skills:

Land Sunder Daily Active - Offensive
Sunder the land and decimate your foes.
Attack Type: Physical Property: Cleave AoE
FP Cost: None Range: 0’ - 30’
Cool Down Category: D
Combat Effects: Deals 4d12 + 12 + PDMG physical Earth damage to all units within a 30’x15’ area in front of you. Deals double damage to all Bleeding units. Roll 1d6 for each hit unit. On a result of 2-6, those units are now Floored.
Overflow Bonus: 8 HP cost - Damage +2d12. Increase the area of effect to 50’x25’.
Other Effects: This skill turns the affected area into Uneven terrain.

Trinity Breaker Daily Active - Offensive
Empower your battle axe and strike a foe thrice.
Attack Type: Physical Property: Single Target
FP Cost: None Range: 0’ - 5’
Cool Down Category: D
Combat Effects: Deals 2d10 + 10 + PDMG physical damage. You may perform this skill up to three times in the same Main Action at no additional Fatigue cost so long as you target the same unit. Ignores Defense. If all three attacks hit, the third use of Trinity Breaker deals a bonus 1d10 damage for each stack of Bleeding the target has, and if the target has at least 3 stacks of Bleeding, their Physical Evasion is reduced to 0 for 3 rounds.
Overflow Bonus: 5 HP cost per hit - Damage +1d10 + 10. The target gains 1 stack of Bleeding for each hit. Each hit still activates Gnashing Blade.