The Gods of Terrium


Ebb, the God

 

The brother of the twin gods, Ebb was named by his sister to be her opposite for his infinite strength and courage. He and his sister created Terrium and all things of the world. After the dragon of tragedy’s attack on the twins, he gave life to Vandra and Yunarelle, the guardian deities of the Arkhans and Equirions. After the sealing of his sister by the very creatures they loved, Ebb fell into darkness. With rage in his heart, Ebb cast the Great Shadow on Terrium, which transformed, distorted, or killed countless creatures of the world. After being killed by the God Cannon, the core of Terrium became infused with Ebb’s spirit, and he began waiting to become resurrected and bring forth a second wave of his wrath.

It is believed that the persistence of the Great Shadow in modern times is due to Ebb’s spirit corrupting the core of Terrium. Ironically, by Merlin’s accounts, it is Flow’s trapped spirit that holds the corruption back and prevents it from consuming the world. Although many call him the Fallen God, some believe that his rage is justified as he was betrayed by his own creations. Merlin himself has stated that though Ebb’s actions were unforgivable, the four races were not infallible for what transpired between the gods and mortals.

 

Flow, the Goddess

 

The sister of the twin gods, Flow was named by her brother to be his opposite for her endless wisdom and beauty. She and her brother created Terrium and all the things of the world. After being assaulted by the dragon of tragedy, Flow decided to share her wisdom with the four dominant races of Terrium, and gave birth to Altina and Orulan, the guardian deities of the Fibblans and Humans. During the war against the twin gods, Flow descended to Cordegarde to plea for a ceasefire, but was instead forever sealed in chains as a crystalline statue within the Pillar of Ruin, which was later reconstructed into the Cerg Eillys Cathedral. The energy in her body became one with the world, and gave new power to all living things on Terrium.

In modern times, Flow is considered the greatest martyr. Many individuals have proposed to attempt to break the seal and restore Flow’s body. However, doing so would tear apart the balance of flow on Terrium, reversing the progress made in the world by thousands of years and allowing Ebb’s Great Shadow to overtake the planet.

“It was a travesty — what we did to her. She was just a mother concerned for her angry children, and what did we do? He had the nerve to lash out at her, our own mother, and trap her in an eternal prison. Now, we can do nothing… I can do nothing, but beg for her forgiveness.”
- Merlin Flownaschilde
 

 

Jarr, the Dragon of Tragedy

 

Jarr was the first opposing evil to the twin gods. Taking the form of an immense dragon, Jarr battled with the twins. He wrought irreversible damage to not only Flow, but to Terrium as well. He was the cause of Flow’s loss of wisdom, the extinction of countless creatures on Terrium, and Terrium’s eternal rotation. When Jarr was subsequently killed by Ebb, the scales on his body shattered and became the stars.

When Jarr was destroyed, pieces of his body fell to Terrium in the center continent of Cordegarde, which the twin gods thought to be harmless. However, the pieces were, in a way, sentient, and dug themselves deep underground where they couldn’t be found. When Flow was sealed and her energy erupted throughout Terrium, and when Ebb cast the Great Shadow upon the world, the pieces of Jarr’s body grew into his true descendants: the Jarri.

 

Altina, the Goddess of Love and Compassion

 

Altina is the eldest guardian deity who watches over the Fibblans in Oriens. She was born from Flow, and teaches the Fibblans love and compassion for all living things. Unlike her younger siblings, Altina preferred direct contact with the Fibblans, living amongst them. During the war against the gods, Altina was able to convince the Fibblans to quell their anger for the destruction of the pillar to the gods. She, along with her siblings, fled Terrium when Flow was sealed. A couple millenniums later, Altina returned to Terrium during the Great Wars and blessed the Fibblan Numix with power to stop the wars. She now resides in her own personal temple within Numix Grove, the capital of Oriens.

 

Orulan, the God of Solidarity and Peace

 

The second eldest, Orulan was born directly after Altina, and is the guardian deity who watches over the Humans in Mugio. He was born from Flow, and teaches the Humans solidarity and peace. Like his younger siblings, Orulan preferred to observe the Humans from afar and only intervened in very few, rare cases. During the war against the gods, Orulan failed to convince the Humans to quell their anger for the destruction of the pillar to the gods. He, along with his siblings, fled Terrium when Flow was sealed. A couple millenniums later, Orulan returned to Terrium during the Great Wars and blessed the Human Gerith with power to stop the wars. He now resides in his own personal temple within Gerithean City, the capital of Mugio.

 

Vandra, the Goddess of Discipline and the Hunt

 

Vandra is the third guardian deity given life who watches over the Arkhans in Occasus. She was given life by Ebb, and teaches the Arkhans discipline and hunting. Like her siblings Orulan and Yunarelle, Vandra preferred to observe the Arkhans from afar and only intervened in very few, rare cases. Vandra was the most loyal deity to the twin gods, and was the individual who told the twin gods of the four races’ pillar. During the war against the gods, Vandra failed to convince the Arkhans to quell their anger for the destruction of the pillar to the gods. She, along with her siblings, fled Terrium when Flow was sealed. A couple millenniums later, Vandra returned to Terrium during the Great Wars and blessed the Arkhan Orlax with power to stop the wars. She now resides in her own personal temple within Orlaxia, the capital of Occasus.

 

Yunarelle, the God of Harmony and Composure

 

Yunarelle is the youngest guardian deity who watches over the Equirions in Atlum. He was given life by Ebb, and teaches the Equirions harmony and composure. As the youngest, Yunarelle was a shy god, and followed in his siblings’ steps, preferring to observe the Equirions from afar and only intervened in very few, rare cases. During the war against the gods, Yunarelle failed to convince the Equirions to quell their anger for the destruction of the pillar to the gods. He, along with his siblings, fled Terrium when Flow was sealed. A couple millenniums later, Yunarelle returned to Terrium during the Great Wars and blessed the Equirion Lorea with power to stop the wars. He now resides in his own personal temple within the Lorean Sanctuary, the capital of Atlum.

 

Amandra, Keeper of the Spirit World

 

Amandra, Keeper of the Spirit World, also known as the First Daughter of Flow, is the goddess born by Flow tasked with upholding and protecting with Spirit World. In order to undertake the task of maintaining the infinite space that is the Spirit World, Amandra created the Grand Engine and gave birth to the Valkyr. With their help, she not only protects the Spirit World from any possible invasion, but also tends to the desires of the spirits as a whole. Amandra is able to enter and leave the Spirit World freely, but chooses not to as she believes her duty lays solely with caretaking the spirits.

 

Marrick, Gatekeeper of the Depths

 

Marrick, Gatekeeper of the Depths, also known as the First Son of Ebb, is the god given life by Ebb tasked with guarding the entrance to the Depths, called the Gates of Despair. His sole duty is to prevent any spirits damned to the Depths from escaping and entering the Vast, most particularly the spirit of Jarr. Marrick takes great pride in his post as he believes that the task given to him is the most important of all the gods. Once a decade, when the Blood Moon rises and the Gates of Despair weaken, Marrick must rely on the help of the mortals to slay any demons who pass him as he holds back the spirit of Jarr. It has been prophesized that one day; the evil spirits of the Depths will overcome Marrick, slaying him or corrupting him, and a new age of darkness will cover Terrium.

 

Valkyr

 

The Valkyr are not true goddesses, but rather harvest maidens who assist the goddess Amandra in maintaining the Spirit World. Valkyr appear as beautiful, young women of the four dominant races clad in intricately decorated armor. They freely travel between the Vast and the Spirit World, harvesting the spirits of the recently deceased to the Halls of Purification in order to be purified before entrance to the Spirit World. While in the Vast, Valkyr only appear visible to the ones they are taking back to the Spirit World; however, they are able to make themselves visible to anyone if they so choose. Valkyr, under the guidance of Amandra, are also the ones who choose which spirits are worthy of entering the Spirit World and which spirits will be damned to the Depths. While in the Spirit World, Valkyr tend to the spirits in any way possible. As they are not true goddesses, Valkyr who are not careful in the Vast are capable of dying in conventional ways. However, if a Valkyr dies, their spirit will immediately return to the Spirit World and be given new life and identity through the Grand Engine.

 

Jarri, the Children of Legend

 

Over time, the shattered remnants of Jarr’s body on Terrium eventually mutated into two groups of dragons, the Greater Dragons and the Lesser Dragons. The Lesser Dragons were far more common, and were eventually relegated to being called regular dragons. However, the Greater Dragons eventually became known as the Jarri and are considered the true descendants of Jarr. Two types of Jarri spawned from the fallen scales of Jarr: the gemstone dragons and the elemental dragons. Jarri are enormous is size, being six to eight times larger than a Lesser Dragon. Elemental dragons bolster front limbs in addition to their wings, sharing their appearance with the Lesser Dragons. Gemstone dragons, on the other hand, have long, serpent-like bodies with front and back legs but no wings while still retaining the ability to fly. Jarri are incredibly intelligent, being capable of speech and casting powerful spells. They are all capable of breathing elemental blasts from their mouths, but are each limited to a single element. However, their elemental blasts are devastating and powerful.

Only one Greater Dragon of each type has ever existed for each element at a time. For many years, it was unknown quite what would happen if a Jarri ever perished. However, when the earth and dark Jarri were slain by Merlin, it was revealed that the Jarri act much like the Valkyr. When one dies, another takes its place, but it is impossible to know how many times this can happen as Jarri are incredibly difficult to kill in the first place and there is a limited amount of remnants of Jarr’s body on Terrium. It is assumed that one day, due to the laws of the Vast, there will come a time when there are no more remnants of Jarr left, and the Jarri will become extinct. It has been observed that since gemstone dragons are all female, presumably from being spawned through Flow’s life energy, and elemental dragons are all male, presumably from being spawned from Ebb’s Great Shadow, they would be able to procreate with each other to birth more Greater Dragons. Although this theory is often considered to be possible, it is generally ignored due to the fundamental difference in the Jarri’s moral compasses, resulting in a deep hatred for one another.

Gemstone Dragons
The gemstone dragons are said to have spawned when Flow was sealed in the Pillar of Ruin and her life energy poured throughout the world. They are considered pure, not yet having been corrupted by Ebb’s Great Shadow like the elemental dragons. While the history of Jarr left a deep scar in Terrium, the gemstone dragons were the one good to come out of his fall as they easily became a powerful force of purity in the world. They act as a hallmark that even great evil can spawn good. Like the seven elements, there are seven of them to represent each element: Yuria the Ruby Dragon, Zedaki the Amethyst Dragon, Kamiya the Topaz Dragon, Jophine the Emerald Dragon, Raphina the Sapphire Dragon, Mikhaila the Diamond Dragon, and Gadriene the Onyx Dragon. Although they are known to be peaceful, gemstone dragons have very little tolerance towards actions they disapprove. Like their dark brethren, they make their home in Cordegarde, guarding the Pillar of Ruin, later reformed into the Cerg Eillys Cathedral, and the crystallized statue of Flow. Rare encounters with these Jarri tell of how they affectionately refer to her as “mother.” Some call them the Wingless Ones, as they are dragons that can fly without the use of wings, and have attained true freedom in the skies.

Elemental Dragons
Spawned from the Great Shadow cast upon the world, the elemental dragons are considered the last great evils to exist in the world. There are seven of them to represent each of the elements: Azmar the Fire Dragon, Levithos the Wind Dragon, Felgore the Lightning Dragon, Monn the Earth Dragon, Barbleeze the Water Dragon, Sithan the Holy Dragon, and Lucefell the Dark Dragon. They dwell deep underground in Cordegarde and scarcely reveal themselves to the surface to feed on unsuspecting wyverns. Unlike the gemstone dragons, their appearance more closely resembles Jarr. Known to be corrupted by the Great Shadow, the elemental dragons are more powerful than the gemstone dragons. Although they do not fight often, the elemental dragons have never lost a battle against the gemstones. The only known cases of an elemental dragon falling were when Merlin allied himself with Kamiya to slay Monn, and when Merlin performed a secret invocation to slay Lucefell. Monn was replaced with Nidhorg while Lucefell was replaced with Bakunawa. Rare encounters with the elemental dragons tell of how they call Ebb and Jarr their “fathers.”