Twilight Sentry Skills

 
Inherent Skills:
Flow Infused Flail Inherent Passive
You have mastered the ability to constantly infuse your flail with flow. Your Normal Attacks also scale with Magic Damage and are considered both Physical and Magical Attacks. When you attack, the defending unit rolls to evade with the lower of their two Evasion stats.

Hybrid Combatant Inherent Passive
The Twilight Sentry’s skills scale off of both Physical Damage and Magic Damage and are classified as either Physical Attacks or Magical Attacks.

Keeper of Cinders Inherent Passive
Your flail produces deadly cinders with every hit, eventually igniting into a potent flame. Your Active - Offensive skills inflict stacks of Black Cinders or White Cinders on enemy units. When a unit reaches 3 or more stacks of Black Cinders, all stacks are consumed and the unit gains Black Flames for 3 rounds. Units with Black Flames lose 2d6 health each round and are Vulnerable. When a unit reaches 3 or more stacks of White Cinders, all stacks are consumed and the unit gains White Flames for 3 rounds. Units with White Flames lose 2d6 health each round and are considered Flow Blocked. When a unit reaches 2 stacks of Black Cinders and 2 stacks of White Cinders, all stacks are consumed and the unit gains Twilight Flames for 5 rounds. Units with Twilight Flames lose 3d6 health each round, are Vulnerable, and are considered Flow Blocked.

Basic Skills:

Blessed Lightning Basic Active - Offensive
Spin the spiked ball on your flail to generate holy lightning to strike your enemy from afar.
Attack Type: Magical Property: Single Target, Impact Line
FP Cost: 2 FP Range: 0’ - 40’
Cool Down Category: None
Combat Effects: Deals 1d12 + PDMG + MDMG magical Light damage. Chance to cause Staggered on a 1d6 roll of 5-6. The target gains 1 stack of White Cinders. If another unit is in direct physical contact of the target and the attack hits, then that unit must perform a Vitality check. If they roll a 12 or higher, they pass and only take half damage from the attack. If they fail, they take full damage and have a chance to Stagger.
Other Effects: This skill is capable of setting very dry, combustible objects on fire.

Blessing of Cinder Basic Active - Defensive Buff
Strengthen your body with flow to empower your skin with fiery brimstone.
Attack Type: Magical Property: Target User
FP Cost: 3 FP Range: None
Buff Duration: 3 rounds Cool Down Category: B
Effect: Increases your Physical Evasion equal to half your Spirit Modifier, and you absorb fire damage.

Crushing Strike Basic Active - Offensive
Attack a foe with a crushing strike from your flail to lower their defenses.
Attack Type: Physical Property: Single Target
FP Cost: 2 FP Range: 0’ - 10’
Cool Down Category: None
Combat Effects: Deals 1d10 + PDMG + MDMG physical Dark damage. The next time the target is hit by an attack, that attack Ignores Defense. The target gains 1 stack of Black Cinders.

Devour Flames Basic Active - Defensive
Consume the flames of an enemy to heal yourself.
Attack Type: Magical Property: Single Target, Target User
FP Cost: 2 FP Range: 0’ - 10’
Cool Down Category: A
Effect: This skill automatically hits. You may only target units afflicted by Black Flames, White Flames, or Twilight Flames. The target immediately loses the health they would lose from each remaining round of the affliction, and then they lose the affliction. Heal yourself equal to twice the amount of health the target lost.

Eldritch Burst Basic Active - Offensive
Spin the spiked ball on your flail to generate dark energy that explodes on an enemy on impact.
Attack Type: Magical Property: Single Target, Impact Line, Splash AoE
FP Cost: 2 FP Range: 0’ - 40’
Cool Down Category: None
Combat Effects: Deals 1d12 + PDMG + MDMG magical Dark damage. Also deals damage to all units within 5’ of the target. This skill is considered a Magical Attack. The target gains 1 stack of Black Cinders.
Other Effects: This skill is capable of setting combustible objects on fire.

Staggering Blow Basic Active - Offensive
Strike your foe with a staggering blow of your flail.
Attack Type: Physical Property: Single Target
FP Cost: 1 FP Range: 0’ - 10’
Cool Down Category: A
Combat Effects: Deals 2d6 + PDMG + MDMG physical Light damage. The target skips their next Move Phase, and cannot use any skills that create movement. You may ignore Deadlock against the target. The target gains 1 stack of White Cinders.

Advanced Skills:

Burning Twilight Advanced Active - Offensive
Spin your flail to conjure flames, and throw a fireball that explodes upon your foes.
Attack Type: Magical Property: Single Target, Impact Line, Splash AoE
FP Cost: 4 FP Range: 0’ - 40’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG + MDMG magical Fire damage. Also deals damage to all units within 10’ of the target. All hit units gain 1 stack of Black Cinders and 1 stack of White Cinders.
Other Effects: This skill is capable of setting combustible objects on fire.

Cinder Empowerment Advanced Active - Offensive Buff
Charge your flail with magical power whenever your land a magical attack and unleash its power when the time is right.
Attack Type: Magical Property: Target User, Special - Interrupt
FP Cost: 5 FP Range: None
Cool Down Category: None
Combat Effects: Whenever you hit an enemy with a Magical Attack, gain 1 stack of Cinder Empowerment. You lose all stacks if you have not hit a unit with a Magical Attack for 3 rounds. Whenever you perform a Physical Attack, you may activate Cinder Empowerment to consume all stacks of Cinder Empowerment and increase the damage dealt by an amount equal to the number of stacks you consumed multiplied by your Magic Damage. You must consume these stacks before rolling to hit. Normal Attacks do not grant stacks of Cinder Empowerment.

Consecration Wave Advanced Active - Offensive
Create a wave of holy energy that strikes down your foes.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 6 FP Range: 0’ - 20’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG + MDMG magical Light damage to all units within 20’ of you. All hit units gain 2 stacks of White Cinders.
Other Effects: This skill is capable of setting combustible objects on fire.

Desecration Wave Advanced Active - Offensive
Create a wave of dark energy that strikes down your foes.
Attack Type: Magical Property: Point-Blank AoE
FP Cost: 6 FP Range: 0’ - 20’
Cool Down Category: A
Combat Effects: Deals 3d6 + PDMG + MDMG magical Dark damage to all units within 20’ of you. All hit units gain 2 stacks of Black Cinders.
Other Effects: This skill is capable of setting combustible objects on fire.

Holy Punisher Advanced Active - Offensive
Strike an enemy with blazing light infused into your flail.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 10’
Cool Down Category: None
Combat Effects: Deals 2d8 + PDMG + MDMG physical Light damage. If the target has White Flames, this skill deals a bonus 1d8 damage. If the target has Twilight Flames, this skill deals a bonus 2d8 damage instead.
Other Effects: This skill is capable of destroying wooden objects.

Strength of Cinders Advanced Active - Buff
Empower your flail to crush a foe afflicted by your flames.
Attack Type: Magical Property: Target User, Special - Interrupt
FP Cost: 3 FP Range: None
Cool Down Category: A
Effect: The next time you hit an enemy afflicted by Black Flames, White Flames, or Twilight Flames, the attack is considered a Critical Hit. You may perform a Normal Attack or Single Target Active - Offensive skill after using this skill.

Vile Destroyer Advanced Active - Offensive
Strike an enemy with blazing darkness infused into your flail.
Attack Type: Physical Property: Single Target
FP Cost: 3 FP Range: 0’ - 10’
Cool Down Category: None
Combat Effects: Deals 2d8 + PDMG + MDMG physical Dark damage. If the target has Black Flames, this skill deals a bonus 1d8 damage. If the target has Twilight Flames, this skill deals a bonus 2d8 damage instead.
Other Effects: This skill is capable of destroying wooden objects.

Daily Skills:

Aether Fury Daily Active - Offensive
Spin the spiked ball of your flail to fill it with holy energy and call down a beam of destructive light on your foes.
Attack Type: Physical / Magical Property: Ground-Targeted AoE
FP Cost: None Range: 0’ - 40’
Cool Down Category: D
Combat Effects: Deals 3d10 + 30 + PDMG + MDMG physical magical Light damage to all units in a circular area with a 10’ radius. All hit units are now Staggered. If a unit has Black Flames, White Flames, or Twilight Flames, this skill deals a bonus 3d10 damage to that unit.
Overflow Bonus: 10 HP cost - Damage +2d10 + 10. Increase the radius to 15’. Staggers units that cannot be normally Staggered. If a unit has Black Flames, White Flames, or Twilight Flames, increase the duration of the affliction by 3 rounds.
Other Effects: This skill is capable of destroying stone objects.

Supernova Smasher Daily Active - Offensive
Leap into the air and channel the power of an exploding star to crash your flail down onto a foe.
Attack Type: Physical / Magical Property: Single Target, Splash AoE
FP Cost: None Range: 0’ - 5’
Cool Down Category: D
Combat Effects: Deals 3d12 + 24 + PDMG + MDMG physical magical Fire damage. Leaves the target Floored and this cannot be ignored. Also deals half damage to all units within 10’ of the target. The target loses an additional 1d12 Health Points for each stack of Black Cinders and White Cinders and 3d12 Health Points for each application of White Flames, Black Flames, and Twilight Flames they have.
Overflow Bonus: 12 HP cost - Damage +2d12 + 12. Now also leaves all hit units within 10’ of the target Floored.
Other Effects: This skill turns the affected area into Uneven terrain. This skill is capable of destroying stone objects.