Wind (Fu)

 

1st Tier Invocations:
Fu Atto (Haste)
Incantation: None
Fatigue Gained: 2 on activation and 2 per minute active
Effect: Creates a tailwind behind you to increase your speed. As long as you’re moving in a straight line while this invocation is active, your Movement Speed is doubled.
Description: This invocation is often dubbed as the “coward’s spell” or the “aggressor’s folly.” It’s useful for running away from a battle or rushing into one, but acting upon either leads to negative connotations.

Fu Draph (Breeze)
Incantation: None
Fatigue Gained: 2 on activation and 2 per hour active
Effect: Manipulates the air around your body to create a cooling breeze that allows you to resist Extreme Heat. Others around you will be able to slightly feel the breeze but will not cool them down to the same extent. Casting Fu Draph may be performed as a Quick Action.
Description: This invocation is often employed in hot climates where extreme temperatures were unprecedented. Although it is not a feasible replacement for water, it is a huge help when trying to conserve water rations.

Fu Gon (Fog)
Incantation: Breath of the goddess. Blow your coldness into the air, and blanket us from those who wish to harm us.
Fatigue Gained: 2 per 20’ radius (max. 100’)
Full Cast Effect: Conjures a thick fog in a target area within line of sight.
Short Cast Effect: Same as Full Cast, but you gain 4 fatigue per 20’ radius instead of 2.
Description: The fog created is so thick that individuals would have a hard time seeing past just a few feet in front of them. Great for obstructing the vision of a large group at once.

2nd Tier Invocations:
KaiFu Floos (Squall)
Incantation: O breath of the goddess. Winds that blow across the world. Gather to me and come forth with a burst of life.
Fatigue Gained: 3 per 20’ of Knockback (max. 100’)
Full Cast Effect: Creates a powerful cone of wind that blows away enemies within a range of 20’. This invocation is considered a Cone AoE. All hit units are Knocked Back.
Short Cast Effect: Same as Full Cast, but you gain 10 fatigue per 10’ instead of 5.
Description: KaiFu Floos is great for getting multiple enemies away from you, but don’t catch an ally inside of its range. Although it was designed for battle, some people have used it to power their sailboats.

KaiFu Levi (Levitation)
Incantation: O breath of the goddess. Wind beneath my feet. Lift me so I may be freed from the gravity that binds me to the earth.
Fatigue Gained: 2 on activation, and 2 per minute active
Full Cast Effect: Manipulates the air around your body and allows you to float through the air, unhindered by terrain or elevation. The air that keeps you afloat is strong enough to allow you to carry one passenger of a similar weight. The maximum distance you can travel while in battle is the same as your Movement Speed. You are still subject to Deadlock.
Short Cast Effect: Same as Full Cast, but you gain 3 fatigue on activation and per minute active instead of 2. Short Casting KaiFu Levi may be performed as a Quick Action.
Description: Considered one of the most useful invocations with countless practical applications, many adventurers try to learn it.

3rd Tier Invocation:
VaeFu Waeld (Wind Barrier)
Incantation: O breath of the goddess. Winds that blow across the world. Voice which sings the songs of life. I call upon your merciful aid.
Fatigue Gained: 8 on activation and 8 per minute active
Effect: This invocation cannot be Short Casted. Creates a swirling barrier of wind around you that can completely negate attacks. As long as this invocation is active, any attack that would deal 25 or less damage to you before damage mitigation is negated. Attacks that would deal above 25 damage will deal damage as they normally would.
Description: Although VaeFu Waeld takes a moment to cast, it is considered a fantastic defensive invocation for individuals with the stamina to keep it active for lengthier periods of time.